Definition of requirements, functional design, and UX planning for an educational platform, including benchmarking, user stories, mockups, and project planning.

OpenClassrooms project context :
At Dev4U agency, I was tasked with defining the scope of Learn@Home, a platform designed to connect struggling students with volunteer tutors. Before any development phase, the goal was to structure the product, clarify the requirements, and propose a complete functional vision.
The client had no structured digital foundation in place, relying only on informal practices such as word of mouth and SMS. The challenge was therefore to design a complete solution from scratch while ensuring that the features would address the real needs of the users: students, tutors, and administrators.
I led a full discovery and planning phase combining product analysis, UX, and project management.
More specifically, I:
The project was clearly scoped and translated into actionable deliverables, with a complete product vision aligned with user needs. These deliverables provided a solid foundation for confidently starting the development phase, supported by strong UX, project management, and functional design work.

Use case
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